![]() That’s usually enough to completely take me out of the game and make me not want to continue playing it.įortunately though, by the time this started happening, I was already hooked, which is a testament to how much CotS is able to nail so many of its other aspects. Maybe I’m dumb, but that’s how I felt going through a couple of the game puzzles, to the point where I had to cave and do something I hate doing and very rarely do, which is to look for a solution online. Enraging complexity without particularly relevant information in regards to how to tackle it isn’t exactly fun. ![]() I enjoy challenging puzzles as much as the next person, but a few of the ones present here seem to be out to frustrate the player for the sake of it (ironically, in the second half of the game features lot more logical puzzles which feel more rewarding to solve). The movement can feel a bit sluggish, and even though some of the puzzles are truly interesting and rewarding, others are so convoluted and overly layered that they can turn the experience into an exercise in futility that nevertheless needs to be solved in order to progress the story. ![]() ![]() I’ll start off by getting the nasty out of the way: from a technical point of view, Call of the Sea is a walking simulator type-game that relies heavily on puzzle solving, and in this regard, it is far from being amongst the most accomplished games out there. ![]()
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